Motion Compression using Principal Geodesics Analysis
Due to the growing need for large quantities of human animation data in the entertainment industry, it has become
a necessity to compress motion capture sequences in order to ease their storage and transmission. We present
a novel, lossy compression method for human motion data that exploits both temporal and spatial coherence.
Given one motion, we first approximate the poses manifold using Principal Geodesics Analysis (PGA) in the
configuration space of the skeleton. We then search this approximate manifold for poses matching end-effectors
constraints using an iterative minimization algorithm that allows for real-time, data-driven inverse kinematics. The
compression is achieved by only storing the approximate manifold parametrization along with the end-effectors
and root joint trajectories, also compressed, in the output data. We recover poses using the IK algorithm given
the end-effectors trajectories. Our experimental results show that considerable compression rates can be obtained
using our method, with few reconstruction and perceptual errors.
Images and movies
BibTex references
@InProceedings\{TWCAR09,
author = "Tournier, Maxime and Wu, Xiomao and Courty, Nicolas and Arnaud, Elise and Reveret, Lionel",
title = "Motion Compression using Principal Geodesics Analysis",
booktitle = "Eurographics",
month = "april",
year = "2009",
url = "http://perception.inrialpes.fr/Publications/2009/TWCAR09"
}
![tournier09.pdf [2.1Mo]](/Publications/images/pdf.png)