Bayesian 3D Modeling from Images using Multiple Depth Maps
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, San Diego, California, Volume 2, page 885-891 - jun 2005
This paper addresses the problem of reconstructing the geometry and
color of a Lambertian scene, given some fully calibrated images
acquired with wide baselines. In order to completely model the input
data, we propose to represent the scene as a set of colored depth
maps, one per input image. We formulate the problem as a Bayesian MAP
problem which leads to an energy minimization method. Hidden
visibility variables are used to deal with occlusion, reflections and
outliers. The main contributions of this work are: a prior for the
visibility variables that treats the geometric occlusions; and a prior
for the multiple depth maps model that smoothes and merges the depth
maps while enabling discontinuities. Real world examples showing the
efficiency and limitations of the approach are presented.
BibTex references
@InProceedings\{GS05,
author = "Gargallo, Pau and Sturm, Peter",
title = "Bayesian 3D Modeling from Images using Multiple Depth Maps",
booktitle = "Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, San Diego, California",
volume = "2",
pages = "885-891",
month = "jun",
year = "2005",
url = "http://perception.inrialpes.fr/Publications/2005/GS05"
}
![GargalloSturm-cvpr05.pdf [1.2Mo]](/Publications/images/pdf.png)